In crowdfunding you can see worlds collide. Meaning, the world of old and new economy. Both are moving in pretty different speed. Best example of the day: Zach Braff and his crowdfunded movie "Wish I Was There". We are huge fans of the project, we've backed it on Kickstarter, and Timon (producer of CAPITAL C) is even an extra in the funeral scene of the movie. Now the Kickstarter-backers were rewarded for their support by seeing the movie before anyone else. At least, that was the plan…

As the team of CAPITAL C is located in different countries, some of us tried to watch the backer-exclusive online-screener of "Wish I Was There" at an ancient place called Germany. However, the moment we pressed play a screen showed up saying that Germany (like many other regions) is geo-blocked by the system. As a result, nobody in that regions was able to see the film.

The reason for that turned out to be pretty simple: Zach Braff sold the distribution rights for "Wish I Was There" to the distributor Wordview. That means, Zach Braff doesn't have a say anymore, if and how his film can be seen in some regions.

You might have guessed it already: the outrage on Kickstarter about the geo-blocking was enormous. People spend their hard earned money for the privilege to see the movie before anybody else. What they got instead was a stop-sign and the advice to buy a ticket and see the film in theaters as soon as it comes out. From our own fan-perspective the disappointment of Braff-fans was just logical.

However, things become a little more understandable, when you see that the movie industry is a hundred years old and not used to something like crowdfunding. In the past films got funding by people who wanted to make money with it. With crowdfunding things became totally different. Now films get funding from people who actually want to see that damn thing. It's an illusion to think, we could change the whole system over night. It will take time and hard work from all of us to synchronize those different approaches to get the films made that we all want to see and want to make. That won't happen without unpleasant learning experiences for both sides.

Let's face it: neither artists nor fans have ever seen more creative freedom and control as today. Never. Ever. For the first time all of us have a say in what gets produced and what not. We already have achieved a lot. Now let's work on the details. It's definitely worth it.